Sc2 warcraft 3 mod

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I’m going to approach this in what is a logical order for me: starting with the game’s setting and inspirations, moving on to the themes I’m hoping to capture mechanically, then on to the game’s salient systems, factions and faction design, and the conclusion which will contain a rough timeline for implementation. Thanks to anyone who takes the time to read this and/or shares their feedback. I won’t be sharing this widely on social media, since again this is mostly for me.

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Mostly for my own edification, I’m going to write up a brief and broad overview of the project, outlining the theme, salient features, inspirations, and my overall goals for the project. A couple months ago, I wrote up a thought experiment about a strategy game in which no resource was plentiful, a so-called “ scarce-resource RTS.” Since then, I’ve been working on a mod for StarCraft 2 intended to prototype and experiment with this idea.