Skyrim special edition spells

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This is nice because it is less overwhelming than some of the other, larger mods. So you can look at it as 390 spell improvements. For example, each spell can be upgraded 10 times. In fact, it really just adds 39 new spells.īUT it does add some neat features. This mod is more focused on changing the mechanics of magic in the game than just adding tons of new spells. Skyrim Magic Mod #2: Forgotten Magic Redone Compelling Whispers - Slow-acting spell that converts an enemy into fighting for you.

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It's difficult to summarize 155 new spells, but here are a few more to give you an idea of what Apocalypse has to offer: Some Conjuration spells allow you to summon mounts - nice when you're tired of just using horses all the time or find yourself strapped for cash. The utility and variety of spells is unreal.įor example, there's an Alteration spell that makes you run much faster and is very inexpensive to cast. Here are a few that I'd love to see appear in October. I've had a blast running magic mods on the PC version of Skyrim, and I've gotten a bit spoiled.